Card Identifier
Represents the place, event, or instance the card is about.
Accessability Indicator
How challenging it is to reach the Identifier on the card.
Red is difficult, Yellow is average, Green is easy.
Elemental Glyph
4 elements on the Peninsula.
Water/Coast, Mountains, Forest, and Local
Card Sequence Number
Represents the card order# from a master deck of 260
Mystery Keys
Only the card creator knows what this means.
Something to do with fingers.
Spirit Gauge
How one will feel in spririt when they reach the Identifier.
Not to be measured on popularity, but on possible life-viewing changes to the player. Gauge is general, each person is unique.
Card Point Value
Each card has an assigned point value. If playing the game,
the person who crosses 25 points first is the winner.
GPS Coordinates
If you are a Geocacher, use these to gain an edge.
Identifier Image Creation
Date of when photo was taken for the card.
Rarity Meter
How often the card appears on the Matrix at any time.
1-1000 scale. 1000: very common. 1: only one time ever.
Card Symbol Key
Back to Trading Card MatrixBack to Chris Hoy Graphic Communications
How to Play the Card Game
(How to play below)
WHAT YOU NEED TO PLAY:
Some Olympic Peninsula Trading Cards, Digital Camera, Access to the Internet, E-mail address or Facebook account, Friends, and most important, sense of adventure.

GENERAL GAME:
Each card is assigned a point value. By sending friends card challenges over e-mail or Facebook, the entire Olympic Peninsula becomes the Game Field (with respect to private property of course) The first person to "Cross 25" - getting 25 points or above wins the round. After 3 rounds, the round winners face off. The first one to complete their challenge card wins the game, and all captured cards.

HOW TO PLAY:
- First, the players must download 5 cards off
of the Matrix.

- Decide who the First challenger is, using a coin toss.

- The First challenger then chooses the sequence of the rest of the players (who goes 2nd, third, ect)

- The First challenger chooses a card with a point value, and then e-mails/Facebooks it to any single player in the game.

- The 2nd in line does the same, but not to anyone who has been challenged. An e-mail list of player and assigned cards accompanying the card itself would be useful.

- Once all of the challenges have been issued, the players have a pre-determined time limit to document the challenge completed and won.

- If the challenge has been won, the player receives the point value of that card, and the card itself. If the challenge has been lost or the player runs out of time, the player loses the amount of points on the card, and loses 1 card (challengers choice) of any of the remaining cards left in their possession.

- Free for All: after this phase, any player in the group can can challenge any other player. All players must be challenged until they run out of cards. You can gang up on a single player, but be warned, if the player completes the challenges, they will "cross 25" very quickly and win. If you run out of your 5 cards, you're out of the game. Use strategy on which cards to play, and who to play.

- The first person to "cross 25" - make 25 points is the winner (short game) For a longer game, play 3 rounds, the 3 winners of each will challenge each other (with likely very difficult or rare cards) - one card each. The one to complete first is the winner. Winner takes all 3 cards.


RULES:
- Documentation: This is where the digital camera comes in. When you achieve the challenge on the card, use your camera to take a photo that is similar to the photo on the card to prove that you were there. Set your camera so it shows the date on the photo. Email or Facebook your challenger with the header "Challenge Complete" along with your attached photo. The date of your email and photo creation is your evidence.

- If you lose your cards in the game, you can download more from the Matrix, however, the cards on the Matrix change from time to time, and rarer cards may be gone.

- You can play duplicates of the same card in the game, but be warned, if you give someone 2 "Waterfront Trails", they get double points for only one trip.

- If you lose a card, cannot play that card again for the rest of the game. Copying or cloning your cards after the first download is forbidden - other players will lose respect for you if you cheat.

- If you have a rare card you would like to keep rare, send it to the card maker, and it will be watermarked with a unique code in the card itself, and a digital signature as well. The date of creation of that file, coupled with the secret watermark will keep the card rare. Copies will not bear the same creation date/time.
Cardmaker E-mail: equairain@hotmail.com

- Be reasonable with your challenge cards and who you challenge. Giving dear old Grandma the "Climb Mount Olympus" Card isn't going to happen, however, she can get clever, and drive to Hurricane Ridge to shoot a photo of Mt. Olympus there.

- Keep in mind of time and seasons. Don't challenge someone with the Wooden Boat Festival Card in the middle of January, but use a little strategy if there is an event matching your card coming. Your adversary may not know about it yet - and will have to research to complete your challenge (or lack of research could give you points and one of their remaining cards)

- You can create custom challenges. For 4 extra points, you can modify a card. For example, play the Tall Ships card, but add the modification "must sail aboard". Be reasonable with your mods - no "Moonlight on Lake Crescent" with a modification of "go to the moon"

- Most important: Have fun Exploring our Beautiful Olympic Peninsula! This is what the game is all about.